In my previous post, I discussed my gratification when checking an item off a checklist. Well, I have done it again. This week marks the final week of the second course in my Instructional Design and Technology graduate program. So, I am happy to report that I am one course closer to completing the program and earning my master’s degree. I am looking forward to the five-week break, and it will be even better when those five weeks overlap with my teaching winter break.
This course differed from the first, with more application
and practice in learning design. LDT 501 provided the background knowledge
necessary to apply skills in this course, with a culminating group project. A design case provided the information
required for designing and developing our project. The culminating project entailed
working as part of a team and developing a 3-module instructional program that
contains approximately 90 minutes of instruction. The purpose of the instructional
program was to teach instructors how to create an introductory video to include
in their online programs.
The design case is led by Dr. Davros, Dean of the College of
Humanities and Technology at the University of Skaro and head of the committee
responsible for improving online learning. Dr. Davros’ findings included strong
student support for online learning, better implementation, and strong instructor
presence. He also found that students in courses whose instructors included motivating
and guiding videos performed better overall and had a better experience. Therefore,
Dr. Davros’ instructional needs were creating a strong, supportive, and engaged
instructor presence by creating introductory videos.
Dr. Mott, the Director of our unit, outlined the project's
rationale and our team's responsibilities in a kick-off meeting. Our target
learners are online university instructors with little experience creating
videos. However, they may be vaguely familiar with the required editing application,
DaVinci Resolve, because other departments at the university use it. Our goal is
to create an instructional program that includes basic editing skills for a
specific type of video: a bumper, video title, talking head, and fade to black.
Also, a dedicated video server is a future goal for the university, so for now,
faculty members will be responsible for housing their videos on their university-managed
YouTube channel. Instructions on how to export and upload videos to YouTube
must be provided. Lastly, instructors will need instructions on embedding the
videos they’ve created into their courses hosted by the university’s Canvas LMS.
Dr. Mott described
what we must include in our instructional program and what shouldn’t be. Since
faculty members will be using their university-issued laptops, my team was not
responsible for providing instructions on installing DaVinci Resolve. Instructions
on including closed captions are unnecessary, as the leadership team consulted
the Disabled Student Resource Center, and YouTube’s auto-captioning feature is
sufficient.
Given the parameters and requirements of the instructional
program, I believe my team executed the instructional design well. For
instance, our team provided an introductory video at the beginning of our
learning module as an example for our learners. Next, each learning module offers
various formats of presenting instructions. These formats include step-by-step
instructions, videos, infographics, and YouTube tutorials. Each format can meet
a learner’s specific learning needs.
To assess learner understanding, our team included various
tools to measure student success. We included a self-edit checklist for
learners to ensure all video elements are included in their created videos. Rubrics
are included as a resource to provide success criteria for learners. We also developed
and embedded self-assessments, supporting learner reflections. In addition to a
self-assessment, learners peer-review a faculty member’s video.
Feedback from our instructor included comments regarding
various aspects. One specifically was regarding our first page, which included our
learning objectives. She suggested it could be more welcoming and personalized
for faculty members. After reviewing our first page, it immediately jumps into
what the faculty members will be learning and guidance on creating videos. If given the opportunity again to do a similar
project, I would design the first page, like how our weekly modules are made,
with an introduction to the week’s topics. As a learner, an introduction to
each week’s module was welcoming and gave me an idea of what I’d be learning.
Additional feedback from our instructor was positive and constructive.
Specifically, she commented that offering learners alternatives was a nice
touch. My team and I strived to consider all learning preferences and wanted to
provide various options. Designing a learner-centered instructional program was
the driving force behind our approach. Also, my team has experience designing
lesson plans, as two of us are currently teachers and the other previously
taught. This experience was incredibly helpful in our design process.
Furthermore, I would prefer to create the learning program
within Canvas instead of Google Sites if possible. Canvas is the learning
management system the instructors use to present their learning content; it
only makes sense for them to learn how to create introductory videos similarly.
Also, next time, I will have a page for troubleshooting if the learner
encounters issues. DaVinci Resolve is a complex application with many features.
Navigating the software can be daunting and overwhelming. Providing tips and
tools for anticipated common problems can add additional support.
Overall, I am pleased with my first major project. I had the
opportunity to work with two phenomenal team members, which eased my nerves. Designing
and executing the project remotely was a difficult task but insightful.
Personally, I do not always enjoy team projects, but I understand it will be common
practice in the future. I enjoyed the opportunity to apply what I learned about
learning design into practice and participate in a real-life scenario.
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